Tutorials

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For additional information please see the program overview.

 

26 OCTOBER 2011

09:00 - 18:00


TUTORIAL 01

BUILDING YOUR VISION WITH QUALCOMM’S MOBILE AUGMENTED
REALITY (AR) PLATFORM: AR ON MOBILE DEVICES

MEXICO

Daniel Wagner (Qualcomm Austria Research Center)
Istvan Barakonyi (Qualcomm Austria Research Center)
Istvan Siklossy (Qualcomm Austria Research Center)
Jay Wright (Qualcomm Inc.)
Roy Ashok (Qualcomm Inc.)
Serafin Diaz (Qualcomm Inc.)
Blair MacIntyre (Georgia Tech)
Dieter Schmalstieg (TU Graz)


Tutorial topics:

  • Welcome, Introduction and Overview
  • Academic/Research Overview of Mobile Augmented Reality
  • Introduction to the Qualcomm AR Platform – Features and Usage Scenarios
  • Developing Mobile AR Applications using Qualcomm's Unity Extension
  • Introduction to Qualcomm’s QCAR SDK Native API
  • Cross Platform Development with the Native QCAR SDK
  • Preview: New Features of QCAR 1.1
  • Using the Computer Vision Device Layer (CVDL) for Optimizing Mobile AR Apps
  • Mobile AR in Games - Considerations for AR Game Design

WEB: www.qualcomm.com/events/international-symposium-mixed-and-augmented-reality-2011/speakers


 


TUTORIAL 02

BI-DIRECTIONAL OLED MICRODISPLAY FOR SEE-THROUGH HMD

MIAMI

Uli Bockholt (Fraunhofer IGD)
Uwe Vogel
(Fraunhofer IPSM)
Rigo Herold
(Fraunhofer IPSM)
Peter Schreiber
(Fraunhofer IOF)
Sascha Voth
(Fraunhofer IOSB)


Within the research project “iStar - Interactive See-Through Augmented-Reality Display” the Fraunhofer Gesellschaft developed Augmented Reality goggles comprising a VGA OLED microdisplay with embedded image sensor aimed on gaze-control and see-through head-mounted optics. The active area of the bi-directional microdisplay consists of nested display and image sensor (embedded camera) pixels surrounded by a second image sensor (frame camera) as well as driving and control circuitry (c.f. Table). The display and image sensor systems are electrically independent of one another, simply interacting via synchronization signals. iStar also includes a developer kit integrating Eye-Tracking software, AR system and application demonstrators.


The topic of high-contrast See-Through HMDs still forms an important research topic within the AR community, thereby iStar not only offers a light-weight display solution but it also integrates camera sensors into the display to support Eye-Tracking. With the presented demonstrators the tutorial attendees can eva-luate the possibilities and the maturity of the developed technologies. The attendees will get an overview to requirements, solution possibilities and open research topics in the field of microdisplays, optics and software develop-
ment for the realization of interactive see-Through HMDs. Feedback to learned objectives will be evaluated in questioners.


WEB: istar-project.org/ismar2011


 


TUTORIAL 03

PSYCHOLOGICAL KEYS TO SUCCESS IN MAR SYSTEMS

HONGKONG

Mike Neal (Lexical Edge)
Jon Cabiria
(Teksylos)
Jerri Lynn Hogg
(Media Psychology Research Center)
Shane Pase


Imagine a significant improvement in understanding user response to your
application. This tutorial examines psychological considerations in developing and deploying MAR applications to help improve your understanding of key psychological factors in technological development. Successful MAR applica-tions will be those that take advantage of the inherent way our brains process information in this new environment. This panel provides a one half-day session where media-focused psychology is explored at a basic level with numerous illustrations, examples, and techniques to ensure that the MAR application has a strong technology-mind interface.

The purpose of this tutorial is to help define the role psychological research and theories play in the successful development and deployment of commercial MAR applications. It contains four major sections of study for session participants. The first three are: 1) cognitive science, 2) psychological design, and 3) narrative transportation theory for applications. There is considerable research in user experience (UX), and there are many lessons to be learned as MAR technology moves into the mainstream. Each section deconstructs core foundational components in the understanding of user-experience (UX) with regard to new interactive technologies. The final section ties the first three sections together and provides practical tips and techniques to help MAR researchers and practitioners take the psychological sciences into their labs, design, and development shops.

Throughout this tutorial, attendees will view various examples of each of the topics, as well as be exposed to a variety of similarities and differences in cognitive interpretation of object and environment design. By the end of this session, attendees will have a better understanding of how to design for diverse end-users, as well as how to capture and hold end-user attention for the ultimate purpose of engagement and immersion.


WEB: www.lexicaledge.com/ISMAR2011


 

 

Tutorials Withdrawn:

 


TUTORIAL 04

Multi-sensor Navigation and Tracking

http://kramian.com/navclass.html