• ISMAR 2011
  • Registration
  • Visiting Basel
  • Venues
  • Call for Participation
    • Aims & Scope
    • Submission System
    • Papers & Posters
    • Workshops
    • Tutorials
    • Demonstrations
    • Tracking Competition
    • Art Exhibition
    • Student Volunteer
    • Video Contest
    • Sponsorship
  • Program
  • Committees
  • Co-located Events
  • Miscellaneous
  • Downloads
  • Contact
  • Survey
  • Awards
  • Press and Photo

Important Deadlines

May 26: Extended! ( 23:59 US Pacific Time )
Paper and Poster Abstracts

May 27: Extended! ( 23:59 US Pacific Time )
Paper and Poster Submission

June 3:
Workshop Proposals

June 3:
Tutorial Proposals

June 30: Extended!
Art Exhibits

August 15: Extended!
AMH Review Decisions Expected

August 15:
Demonstrations

August 15:
Tracking Competition Entry

September 12:
Camera ready version upload

Aims & Scope

Print
Best Paper Award ISMAR2010:Differential Instant Radiosity for Mixed Reality

 

Science and Technology Program:

In recent years, MR/AR has been expanding from an exciting research proposition into a publicly- acknowledged technology.

The field is highly interdisciplinary, combining work in disciplines such as signal processing, computer vision, computer graphics, user interfaces, human factors, wearable computing, mobile computing, computer networks, displays, and sensors. The growing interest in MR/AR applications is creating new challenges for research in all of these areas.

We invite papers, posters, workshops, tutorials submissions in the general field of Mixed and Augmented Reality.

Topics of interest include, but are not limited to, MR/AR aspects of:

  • Sensors
    • Acquisition of 3D scene descriptions
    • Calibration methods
    • Position and orientation tracking technology
    • Sensor fusion
    • Vision-based registration and tracking
  • Information presentation
    • Aural, haptic and olfactory augmentation
    • Display and view management
    • Mediated and diminished reality
    • Object overlay and spatial layout techniques
    • Photo-realistic rendering
    • Real-time rendering
  • User interaction
    • Collaborative MR/AR
    • Interaction techniques for MR/AR
    • Multi-modal input and output
  • System architecture
    • Display hardware
    • Distributed and collaborative MR/AR
    • Performance issues [real-time approaches]
    • Wearable and mobile computing
    • Online services and MR/AR
  • Human factors
    • Acceptance of MR/AR technology
    • Social implications
    • Usability studies and experiments
  • MR/AR ApplicationsMR/AR for Architecture
    • MR/AR for art, cultural heritage, or education and training
    • MR/AR for entertainment
    • industrial and military MR/AR applications
    • medical MR/AR applications
    • personal MR/AR information systems

 

Arts, Media & Humanities Program:

The 2011 ISMAR Arts, Media and Humanities chairs invite artists, designers, architects, urbanists, and scholars to explore the potential of Mixed and Augmented Reality within their respective fields. We welcome artifacts, musings, probings, discourses, and insights to be presented at ISMAR 2011 in the form of papers, posters, art exhibits and performances, panels, workshops, demos, and tutorials.

Topics of interest include, but are not limited to, case studies, deployments, prototypes, and evaluations of Mixed and Augmented Reality in:

  • Art, Media art, Performing Arts
    • Case studies
    • Installations
    • Interactivity and interaction
    • Interdisciplinary collaboration
    • Application of media theory
    • Art History & Theory
    • Mobile artistic
    • Mobile media practice
    • Contemporary Art Practice
    • Performance studies
    • Digital media studies
    • Dedicated Software and tools
    • Ecological Interventions / Sustainability
    • Tactical media
  • Architecture, Urban design, Cultural Heritage
    • Case Studies
    • Practice and Methods
    • Theory and Philosophy
    • Evaluation
    • Dedicated Software and Tools
    • Collaboration
    • Design Concept
    • Architecture
    • Urban Design
    • Landscape design
    • Cultural Heritage
    • Aesthetics
    • Conceptual Design
    • Practice-Based Research
    • Theory and Methodology
    • Collaboration/Computer-Supported Design
    • Interaction  and Interactivity
    • Museums
    • Tour and Visits
    • Tourism
  • Entertainment, Game Design
    • Case Studies
    • Practice and Methods
    • Theory and Philosophy
    • Evaluation
    • Dedicated Software and Tools
    • Collaboration
    • Design Concept
    • User-centred design
    • interaction design
    • Game
    • Toys
    • Robots
    • narrative and storytelling
    • cross-reality game
    • Alternate Reality game
    • educational game
    • game production
    • game design
    • experience design
    • Tangible Interface
    • Affective interface
  • Social Media, Transhumanism
    • Case Studies
    • Practice and Methods
    • Theory and Philosophy
    • Evaluation
    • Dedicated Software and Tools
    • Collaboration
    • Metaverse, dual reality, cross-reality
    • social media
    • Collaborative Media
    • Mobile Application
    • Conceptual Framework
    • Interdisciplinary Collaboration
  • Design Research/ Product Design
    • Case Studies
    • Practice and Methods
    • Theory and Philosophy
    • Evaluation
    • Dedicated Software and Tools
  • Media Design, Advertising, Marketing and Production
    • Case Studies
    • Practice and Methods
    • Theory and Philosophy
    • Evaluation
    • Dedicated Software and Tools
    • interaction design
    • Advertising
    • Mobile Advertising
    • Publishing
    • Marketing
    • Mass media
    • Market Analysis
    • Commercialization
    • Mobile Application



Read more:
CFP_ISMAR_2011.pdf











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